
As with Euro 2008 we get a "story of' single-player challenge mode where you can replay crucial sections of the qualifiers. Secondly, EA has definitely got the message that there's more to a World Cup game than just the replication of the tournament. Once World Cup fever hits in June, it's going to be hard to resist. Now, more than a month before kick-off, it's compelling. In short, the game does a great job of capturing the feel of the real thing.
#FIFA 2010 PS3 GUIDE UPDATE#
The African-themed background music is spot-on, and update screens give you the bigger picture of what's going on in and out of your group as you move on towards the later stages. those in the same group), just as you'd expect during real-life coverage.Įven between games World Cup 2010 bends over backwards to maintain the World Cup feel.

The commentary from Clive Tyldesley and Andy Townsend is excellent, with the duo consistently making smart, context-sensitive comments and naming the right players, and bringing in the results of other relevant matches (e.g. Matches kick off with fireworks and streamers, and regular cuts to a cheerful, dancing crowd keep the festival feeling going.

The World Cup should start off like a party (even if it's going to end like a wake) and World Cup 2010 gets this right. What does? A magic trio of atmosphere, content and online integration. All the same, that alone isn't enough to make it worth your money. In other words, World Cup 2010 gets just about everything right on the pitch. As even hardened gamers can find getting used to FIFA a bit of a handful, you might even want to try it for yourself. Otherwise, the big news is a new two-button control mode for the terminally inept (hello Dads!) so that they have a vague chance of winning against experts who have spent the last 10 years learning the intricacies of the ever-evolving FIFA control system.
#FIFA 2010 PS3 GUIDE FULL#
Luckily, you can practice the new system before you have to use it in anger - a good idea if you want to avoid the full England 19 experience. The last thing World Cup 2010 needed to do was fix what wasn't broken or go for a more casual, lightweight approach.Īrguably the biggest thing to change is a new penalty system, which transforms the bit that always puts England out of the cup into a mini-game of timing and accuracy that takes a little getting used to. With its 360 degree control system and a new emphasis on speed and drama, FIFA 10 played a fantastic, genuinely exciting game of football. The defence feels less vulnerable in the midfield, and AI all-around seems a bit sharper, but in the end we're not talking anything radical or surprising. The goalies seem a little tighter and less prone to being drawn out, and obvious shots on goal bear even less fruit than they did in last year's model. World Cup 2010 feels slightly faster and, if anything, offers a more fluid passing game than FIFA 10. Before you start complaining, however, bear in mind that this still makes it the best-looking football game on the market. Despite some new animations, a few lighting enhancements and revised player models, World Cup 2010 looks very much like FIFA 10, and we doubt most players would be able to tell the two apart through a quick A/B comparison. Of course, there's not a whole lot in terms of style and gameplay to differentiate between this and FIFA 10. With World Cup 2010, you get an even stronger package. With Euro 2008 EA Sports seemed to have realised that there was more to a tournament tie-in game than just gutting the last FIFA and throwing in the right stadiums, teams and fixtures. If, however, you just want a game that captures the magic of the tournament, and brings a little of the action in South Africa back into your home, then World Cup 2010 is a triumph.

If you're looking for radical reinvention of the game, or a new direction, then you're not going to get it here. If you're expecting a big advance on FIFA 10 - a game that most people recognise as the defining football game of this console generation - then you may be disappointed by World Cup 2010. You see, it all depends on what you expect from a World Cup game. In a world where even FIFA's annual releases come with a sense of built-in obsolescence, it's a challenge to recommend that people who have only just shelled out on the last FIFA buy another football game that has so much in common with its predecessor. (Pocket-lint) - World Cup tie-ins - a mug's game? From the wretched World Cup Carnival in 1986 through to EA's last World Cup effort 20 years later, it's hard to think of one that has really been worth buying.
